Lands

From the endless, windswept expanse of the Western Steppes to the storm-lashed cliffs of the Gold Coast stretches a wide, wild land of shining kingdoms and primal wilderness. The Old World is but one part of the world known as Æsëa. Other lands lie in distant corners of the land, but the Old World is the center of it all, the crossroads and crux upon which all else turns. Dozens of city-states and countless tribes, villages, and settlements dot its expanse.

The Old World measures more than thirty-five hundred miles from east to west and twenty-five hundred from north to south. It includes spell-blasted wastes, vast forest deeps, forbidding mountains, and gleaming inland seas. Across this vast expanse travel minstrels and peddlers, caravan merchants and guards, soldiers, sailors, and steel-hearted adventurers carrying tales of strange, glorious, faraway places. Good maps and clear trails can take even an inexperienced youth with dreams of glory and adventure far across the Old World. Thousands of restless young would-be heroes from backcountry farmsteads and sleepy villages arrive in Pont du Leon and other great cities every year in search of wealth and renown.

Known roads may be well-traveled, but they are not necessarily safe. Fell magics, deadly monsters, and cruel local rulers are all dangers you face when you fare abroad in the Old World. Away from the main roads and great cities, the countryside is far wilder than the city folk remember. Even farms and freehold within a day's walk of Denendorf itself may fall prey to monsters, and no place on Æsëa is safe from the sudden wrath of a dragon.





 

The Holdfasts of Barnorynn

The Leoncoeur Empire

Astéba

The Western Steppes

<li>Ursca

<li>Vistania

<li>Bael Turath

<li>New Arkhosia

<li>Storval

<li>Qa'Rah

<li>The Dwarf Holds

<li>Fae Woods